Kurushi Customs Level Editor Update (CloneQube revamp)
The level editor is finally done. There was always a way to create levels though text files, but it was too confusing. Now there is a way to create them in game. They get saved to the game directory with the name of the players choosing. The name has been changed to “cloneQube” since I feel it portrays the game better. It is a clone of the game “Kurushi”, where the main purpose is to bring the game into light again. There have been also a lot of optimizations made on the physics and framerate. For example, the level mesh has been simplified from this:
There were a lot of bad practices before and there still are, but at least it is now a lot better than what it was before. The ending to the final level has also been made into an interesting story finisher. This leaves the game as a nice complete package.