[Finished] Slidestep was developed in 2020/2021. It is a 2D-Puzzle solving game. The idea for this was to be fast. The first thing I worked on was the grid system and once I finished it, I didn’t really know where to go from there. At first the player squares were supposed to be: black, white, red, green, blue. The black one got scrapped, since it was kind of difficult to see. The objective was to combine the red, green and blue squares with either the black or white one. The black one was supposed to be stationary and not move at all during a level. The levels were also randomly generated. After playing the randomized levels for a while, It was kind of boring and repetitive. I then decided to make the levels myself. The maximum amount of steps you see in every level is based on how many steps I got after solving the level, which means that there are ways to solve it with steps to spare.
The time attack mode at first was a countdown. Meaning that you had 60 seconds to solve as many puzzles as you can. This of course could only work, if the randomized levels were interesting. The mode was then changed to just beating every level in the fastest time possible.
The music was also very difficult to match the feeling of the game. I went through a few ideas, but they just didn’t feel “puzzley”. The first version of the theme was this:
This didn’t feel like solving puzzles, it felt like I should be hyped up for something. This was then changed into the theme you hear in the game, which is supposed to capture a more mysterious feeling.
In the end, I didn’t quite have a clear image of what I wanted the game to be, but I think it still is a solid puzzle solving game. You have to keep track of your steps and make sure you avoid the “x” squares. I wonder what I will think of next!