Swift Circles deserved an update to some of the level design. The endless levels mechanic has been removed. It scaled way too slowly and had no real purpose. There are now a limited amount of levels 1-25, where levels 21-25 are the hardest and unlocked after getting all of the stars in the previous levels. The slider circle mechanic has been made a bit more forgiving and easier to pop. There is also a counter for how many circles are left in the level. This will make it more obvious as to how long the level will last. Hopefully this will add a bit more polish to the design of the game.