[Finished] TrineAxle is a 2D game made for Android. The project started in 2019 and was finished in 2020.
TrineAxle is what I’ve always wanted from a mobile game. I took inspiration from Super Hexagon and tried to create a game that you can launch, play for a minute, get better and then continue on with your day. Some mobile games take too much time to play. Like some farming games that only require you to wait days or months to progress. Just like Super Hexagon, TrineAxle requires a lot of focus to learn and get used to. The game has 11 levels, which get faster and faster testing your skill. The objective is to survive 60 seconds so that you unlock the next stage and can progress. You survive by making sure the small colored triangle is on the opposite side of the incoming ball. If there are 2 incoming balls, you switch to what I call “Double Mode” and make sure there are no small triangles in the way. If this sounds confusing, the first level has circles that help you tap in the right place.
The name “TrineAxle” comes from a combination of two words: “Trine” and “Axle”. Trine meaning an aspect of a 120 degree angle. Axle meaning a rod passing through a wheel. Trine represents one of the sides of the triangle. Axle represents in my opinion the action of rotation. Rotating the triangle is the same as a rotating wheel.
The game features an original soundtrack consisting of 12 different minute long tracks. Here is a sample:
The songs aren’t mastered well and you can hear how some of them lack change. I hope to remaster them someday.
The alpha version of the game had a completely different idea. The middle number would show the seconds you have survived. The objective was to move the walls out of the way from the incoming squares. The problem here is that you cannot see the squares that well and they come from such weird directions. As you can see the middle part takes up a lot of screen space. When playing this it felt awkward. One other thing I wanted was to make it very complicated. In TrineAxle you have to switch to “Double Mode” from time to time, which makes the game more difficult. I couldn’t figure out how to add that into this version.
I planned to make TrineAxle even more complicated by adding more and more things you have to focus on, but I realized that on mobile this would be too difficult. You would run out of spaces to tap on. There were also plans for custom beatmaps, but not on mobile.